Dragon Nest Demo

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    Xhy

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    Dragon Nest Demo

    Post by Xhy on Sat May 07, 2011 9:41 pm

    There was a Dragon Nest demo somewhere hidden in the murky waters of the Mabination Forum (by now, at least), but since some of you might not have seen it or don't use Mabination, I've decided to post my opinion and additional Dragon Nest content here. I played the demo a few months ago, and though it is only a demo and I will apply regardless of my opinion on it, I couldn't help but feel slightly disappointed in the game. The demo doesn't speak much for the game in all its entirety but here are my strong and weak points about it (I apologize for slight inaccuracy as I tried the demo a long time ago):

    Pros:
    - Interesting TPS-type interface (especially for archers)
    - The ability to jump as part of evasion
    - Special smash or heavy attacks and effects
    - Gives off the feeling of a PS2 RPG game
    - Characters have a nice cartoon-like appearance
    - Actual strategy and timing
    - Each character has interesting attacks

    Cons:
    - Gameplay is somewhat chunky
    - Moves of the characters and the types of monsters are repetitive and you increasingly notice this as you go through the dungeon (this applies to Vindictus as well, but it is much more noticeable in this game)
    - Gender lock
    - Feels somewhat grindy
    - Limited amount of skills

    All in all, I think the game has its strong and weak points, but demo is demo. The actual game is a lot less limited and there are more skills, I quoteth!
    My opinion on this game is still open-minded, but the tutorial has closed the gap just slightly. The game reminded me of a PC game called Fantasy Earth Zero, which totally fails.. so I hope Dragon Nest doesn't turn out to be like it :>!

    EDIT: DEMO DOWNLOAD LINK NO LONGER FUNCTIONS.
    You may still read about the interface and how to play, as well as what dungeons, monsters, characters look like - and some of the game functions, but the demo is no longer available. Sorry for any inconvenience caused!


    The demo is in Japanese so you'll need to read or remember this guide thoroughly. Alternatively, you could keep this thread open for the instructions and ALT+F4. (It doesn't work for all games though, and I'm not entirely sure if it works for Dragon Nest.)

    Enough yippity yapping from me though, here's the demo (and the respective guide)!
    Credit goes to Brad, otherwise known as Seiyaku on Mari server.


    Intro
    For those interested in playing Dragons Nest and getting a head start on the action, or just looking for a time killer. Most of you are probably looking at this thread like "@_@ what to do D:!? English pl0x...". I have spared my time that could be spent sleeping just to have you folks edumicated. Yes, I spent the time going through the whole demo on the 4 characters and thus acquired info on how to play, and what to do.

    Welcome to the Demo ^o^

    Choices of Class based characters.
    From Left to Right
    Sorceress- Mage of the game. Deals with AOE and extreme damage.
    Warrior- Main Melee class of Dragons Nest. Heavy hitter and tanker.
    Archer- Fastest hitting class. Deals moderate damage at high speed.
    Cleric- Healer and Tanker of Dragons Nest. Very easy to solo, and highly advised if you want to solo.

    Controls:
    Tab- Attack/Normal Mode switch
    Ctrl- Cursor/FPS mode switch
    Space- Jump
    Left Click- Normal Attack
    Right Click- Knockback
    1 to 9 - Skill/Action hotkeys
    I- Inventory
    C- Character Info
    K- Skill Info
    R- Some buff AND when you die press to Revive
    F- Pickup items
    Mouse- Aim
    WASD- Move around


    Overview of on-screen functions/names/etc

    A- Tab changes your mode. Combat - Normal (?). In Normal mode you just un-equip your weapon basically.
    B- Ctrl changes from FPS mode to Cursor Mode. FPS mode has the aim symbol and acts as the cursor. Cursor mode brings back the lil cursor so you can click on any of the buttons. In cursor mode you can not move the screen.
    C- Is your characters avatar, HP and MP bars and level/class.
    D- Is basically game options such as resolution, sound, brightness. Most features are disabled.


    A- Your total amount of points. Points are earned by killing monsters and fighting them. I think healing also gives points.
    B- Enemy Name, Health Status, and Damage done to enemy.
    C- Exp bar (Disabled in Demo)
    D- No clue as that does not move. :x


    A- Red portals means you can go on to the next area. Black Portals are closed off until you finish the requirements for it to open.
    B- Skill Cooldown Timer. Currently dashing (or dodging), and Clerics jump attack. Will tick the timer. Once it reaches the top and vanishes you can use that skill/action again.
    C- In order from left - right: Character Info, Inventory, Skill Info
    D- Mini map zoom in/out


    A- Boss/Enemy marks where an attack will take place. AVOID!
    B- Boss Info/HP bar/Level/Avatar. Will only pop up once you attack.
    C- Item name and item flashy notice me to pickup thing.
    D- Yellow Text is system message. Screenshots/Future Chat bar.
    E- Boss Name, Logo, and Mini HP Bar


    Click to talk to NPC.


    Dungeon Know-How

    These open doors, or in general make pathways available. NOTE: Might need to hit more then 1. Click to activate.


    Treasure chests contain a plethora of money, items, pots. Open when you see em. Click to Open.


    Score of Dungeon Run.


    In-depth look at bonus points.

    Interesting/Useful Information

    Some buildings are breakable.


    Workable Emoticons.


    Every class in the demo has 3 weapons to choose from.


    Moveable ghostie-ghost when you die. So move to an open/safe area and revive pressing R.


    System Requirements
    Minimum:
    CPU: PentiumIII 1.6Ghz
    Memory: 512MB
    Graphics Card: Geforce 5700
    (Radeon 9550)
    Graphic Drivers: 2009 or later
    Direct X 9.0
    Hard Drive Capacity: 3GB

    Recommended:
    CPU: Intel Dual Core 2.0Ghz or better
    Memory: 1GB or better
    Graphics Card: Nvdia 7600 or better
    (Radeon X1300 or better)
    Graphic Drivers: 2009 or later
    Direct X 9.0
    Hard Drive Capacity: 4GB


    Closing
    Thanks for reading :). If I have missed anything or you have any questions/comments/concerns you can ask below.

    ~Brad

    Next Dragon Nest Demo Guide
    ~Classes
    ~Walk-through

    Stay Tuned~!

    MikeHo
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    Re: Dragon Nest Demo

    Post by MikeHo on Sat May 07, 2011 10:10 pm

    interesting


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    Zahan
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    Re: Dragon Nest Demo

    Post by Zahan on Thu May 19, 2011 11:01 am

    looks like another diablo clone
    more in depth but still Meh.

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    Re: Dragon Nest Demo

    Post by MikeHo on Thu May 19, 2011 11:50 am

    idk I wish nexon would fix the games they currently have and stop getting new ones.


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    Echo
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    Re: Dragon Nest Demo

    Post by Echo on Thu May 19, 2011 4:21 pm

    MikeHo wrote:idk I wish nexon would fix the games they currently have and stop getting new ones.
    Nexon only keeps its cash cows (Maple & Vind) up to date, because making Mabi and DFO (smallest player bases) high-priority is poor business choice.

    MikeHo
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    Re: Dragon Nest Demo

    Post by MikeHo on Thu May 19, 2011 8:50 pm

    Echo wrote:
    MikeHo wrote:idk I wish nexon would fix the games they currently have and stop getting new ones.
    Nexon only keeps its cash cows (Maple & Vind) up to date, because making Mabi and DFO (smallest player bases) high-priority is poor business choice.

    It is a business investment if they did it right. Alone


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    Re: Dragon Nest Demo

    Post by Echo on Thu May 19, 2011 9:16 pm

    I have a feeling Nexon NA is the instant gratification kind of company...
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    Zahan
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    Re: Dragon Nest Demo

    Post by Zahan on Thu May 19, 2011 9:35 pm

    Echo wrote:I have a feeling Nexon NA is the instant gratification kind of company...
    so they smoke crack and hire two bit hookers!? Extreme Shock
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    Re: Dragon Nest Demo

    Post by Echo on Thu May 19, 2011 10:33 pm

    Didn't you see that one youtube video where the Nexon NA staff was clubbin'?
    It was scary .____.
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    Zahan
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    Re: Dragon Nest Demo

    Post by Zahan on Fri May 20, 2011 7:42 am

    o.o nuu... do i want to...?
    toy u wanna weigh in on dis?

    MikeHo
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    Re: Dragon Nest Demo

    Post by MikeHo on Fri May 20, 2011 1:34 pm

    Zahan wrote:o.o nuu... do i want to...?
    toy u wanna weigh in on dis?

    Lol laugh~!


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    Re: Dragon Nest Demo

    Post by Yutakaa on Sat May 21, 2011 2:36 pm

    Those screenshots have a really horrible quality. Was the person playing just playing on the lowest possible settings or are those really the stand graphics? Alone
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    Re: Dragon Nest Demo

    Post by Echo on Sat May 21, 2011 6:13 pm

    The textures can go up a little bit more, but that's about it.

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